Ghost
Starting Capabilities:
Life support:
Shielding:
Radiation protection:
Oxygen regulation:
Toxic protection:
Thermal protection:
Speed adjustment:
Stealth adjustment:​
15
1
0
2
1
1
3
3
Information:
Manufacturer:
Best start for:
Starting tech slots:
Maximum tech slots:
Starting inventory slots:
Starting Jetpack Fuel:
Revenant
Assassins
7
14
6
0 / 100
Starting Technology Modules
Technology slots are dedicated inventory spaces where you can place upgrade modules. These slots are separate from inventory slots and are only for installing technology
Cloaking Device C Class
Shadow C Class
Starting Inventory Items
Inventory slots are dedicated inventory spaces where you can carry items you find across the universe. There is no maximum limit to the number of slots you can add via upgrades. Items of the same name can stack up infinitely.
Throwing Dagger x 5
Weak Painkiller x 2
Starting Items Explained
CLOAKING DEVICE C CLASS
When you are about to be attacked by an enemy, you may roll a 1d12. If you roll a 12 you will avoid the attack and deal 1 point of health damage directly to the enemy in a counter-attack
SHADOW C CLASS
When installed alongside any Cloaking Device, it will grant you a 2nd chance roll if your first roll fails
THROWING DAGGER
You can throw one throwing dagger alongside your normal attack. This will do 1 damage direct to enemy shield
WEAK PAINKILLER
Can be taken when the enemy has attacked you. It will instantly reduce the damage received by 1