top of page

Ghost

Ghost

Starting Capabilities:

Life support:
Shielding:
Radiation protection:
Oxygen regulation:
Toxic protection:
Thermal protection:
Speed adjustment:
Stealth adjustment:​

15
1
0
2
1
1
3
3

Information:

Manufacturer:
Best start for:
Starting tech slots:
Maximum tech slots:
Starting inventory slots:
Starting Jetpack Fuel:

Revenant
Assassins
7
14
6
0 / 100

Ghost

Starting Technology Modules

Technology slots are dedicated inventory spaces where you can place upgrade modules. These slots are separate from inventory slots and are only for installing technology

Cloaking Device C Class

Cloaking Device C Class

Shadow C Class

Shadow C Class

Starting Inventory Items

Inventory slots are dedicated inventory spaces where you can carry items you find across the universe. There is no maximum limit to the number of slots you can add via upgrades. Items of the same name can stack up infinitely.

Throwing Dagger x 5
Weak Painkiller x 2

Throwing Dagger x 5

Weak Painkiller x 2

Starting Items Explained

CLOAKING DEVICE C CLASS

When you are about to be attacked by an enemy, you may roll a 1d12. If you roll a 12 you will avoid the attack and deal 1 point of health damage directly to the enemy in a counter-attack

SHADOW C CLASS

When installed alongside any Cloaking Device, it will grant you a 2nd chance roll if your first roll fails

THROWING DAGGER

You can throw one throwing dagger alongside your normal attack. This will do 1 damage direct to enemy shield

WEAK PAINKILLER

Can be taken when the enemy has attacked you. It will instantly reduce the damage received by 1

bottom of page