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Panther

Panther

Starting Capabilities:

Life support:
Shielding:
Radiation protection:
Oxygen regulation:
Toxic protection:
Thermal protection:
Speed adjustment:
Stealth adjustment:​

8
3
0
2
0
0
2
3

Information:

Manufacturer:
Best start for:
Starting tech slots:
Maximum tech slots:
Starting inventory slots:
Starting Jetpack Fuel:

gaia aerosys
Stealth
6
15
4
0 / 100

Panther

Starting Technology Modules

Technology slots are dedicated inventory spaces where you can place upgrade modules. These slots are separate from inventory slots and are only for installing technology

Agility C Class

Agility C Class

Stealth C Class

Stealth C Class

Starting Inventory Items

Inventory slots are dedicated inventory spaces where you can carry items you find across the universe. There is no maximum limit to the number of slots you can add via upgrades. Items of the same name can stack up infinitely.

Throwing Dagger x 3
Lockpicks C Class x 2
Human Skull x 1

Throwing Dagger x 3

Lockpicks C Class x 2

Human Skull x 1

Starting Items Explained

AGILITY C CLASS

With this module installed on your xenosuit, you will gain +2 athleticism

STEALTH C CLASS

With this module installed on your xenosuit, you will gain +2 stealth

THROWING DAGGER

Throwing daggers can be thrown alongside your normal attack. This will do 1 damage direct to enemy shield

LOCKPICK C CLASS

Allows you to attempt C Class locks

HUMAN SKULL

The use of human skulls is unknown. Perhaps there is no use?

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